3/21/2024 0 Comments Placing rivers in civ 5 map editor![]() The lesser the value, the more transparent your river becomes. It is the amount of solidity of your river. You can select a colour for your river using the Colour option or the Use Additive Blending, and set its various textures using the given options. The rest of the River Options regard the appearance and textures. In case you have a waterfall at the end of your river, make sure the speed of the river is appropriate, that is, similar to the waterfall if the river is the same size, somewhat slower if your river forms a pool before the fall. If it is a stream, then it should flow fast. If your river is wide, keep its speed slow. This option is very useful to synchronize your river with your map. Using the UV Scroll Speed option, you can change the speed of the river as desired. Using the Water Height option, you can set the height of the river. You can give the river a name, for use in triggers. When a river is selected, there are many options available in the Options box. You may need to modify the terrain for improving the river’s appearance.įor alternative ways to create rivers, check the Alternative Methods to Create Rivers section. Create as many points as desired, and move them to make the desired shape of the river. You can create more points in between to create curves, by selecting the River tool and clicking on one of the blue lines. You can move the river by moving the individual four corner points. Adjust the height of the water in the Options box, till it is visible on the ground. The four points will be connected by flashing blue lines. A new black line will be created connecting two points, thus forming a rectangle. You will see a black line connecting two points.Ĭlick and drag the black line to another location. Now, drag the mouse pointer to another location and release the hold. Select the River Tool, then click and hold the mouse button on any location of the map. Rivers can be created using the River tool in the toolbar. This may also be done later, and might also need modification once the river is created, to improve the river’s appearance. Of course, first you need to lay down the foundations, so it is advised you dig out a river channel by using Terrain tools for lowering height. Advanced functions such as oceanic waves, water reflections and relevant things such as river bed enhancement and waterfalls will form part of another guide coming soon. ![]() This guide will talk about the basics of water bodies: creating basic rivers and seas. From rivers and lakes to marshes and ponds, water bodies can appear in numerous avatars and give a touch to a map that no other tool can. Water bodies form an important part of map designing. There still may be a risk of crashes when changing modded resources/features/improvements/natural wonders.Home » World Builder » Creating Water Bodies in World Builder Creating Water Bodies in World Builder The current test results are listed bellow.Īll test was made with default resources/features/improvements/natural wonders with Crash safe and Safe mode checkboxes turned on. So now I'm running long tests to find the functions which might cause the crashes. In general, it is pretty safe to make changes early in-game on the first turn (except the impassable-to-passable and water to lands and vice versa). It was not changed with the mod updates and if you start to get crashes after some mod update it does not related to this update in 99% of the cases it just your game went to the stage where the significant map updates are not safe anymore. The game was not designed to use these functions in mid-game after the players and AI appears on the map and this is the main reason for the crashes. These functions are used by the game on the map generation stage before the game starts. Mod uses game testing and map generation functions to make map changes. The only way is to load the save game made before the problematic change was done but the crash may happen 400+ turns later and you literally can lose all progress. The problem with crashes is that they happen on some turn later in-game and it is not possible to continue the game because it will repeat on that turn no matter what you do. ![]()
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